For MISERY 2.0 we did a complete overhaul of units and measurements to correspond with real life mechanics and terms. We did this for all items, gear physiology and biology mechanics.
UI category PREVIEWS:
Armour Attachments
http://media.moddb.com/images/groups/1/8/7693/UI_ArmourAttachments.jpg
Artifacts
http://media.moddb.com/images/groups/1/8/7693/UI_Artifacts.jpg
Bleeding and Ionizing Radiation
http://media.moddb.com/images/groups/1/8/7693/UI_Bleeding_IonizingRadiation.jpg
Electricity
http://media.moddb.com/images/groups/1/8/7693/UI_Electricity.jpg
External Radiation
http://media.moddb.com/images/groups/1/8/7693/UI_External_Radiation.jpg
Items (random)
http://media.moddb.com/images/groups/1/8/7693/UI_Items.jpg
Psy Influence
http://media.moddb.com/images/groups/1/8/7693/UI_Psy_Influence.jpg
Thermal Radiation and Acid
http://media.moddb.com/images/groups/1/8/7693/UI_ThermalRadiation_Acid.jpg
Toxicity
http://media.moddb.com/images/groups/1/8/7693/UI_Toxicity.jpg
Drugs and consumables
http://media.moddb.com/images/groups/1/8/7693/UI_Drugs_Consumables.jpg
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Thanks to BioShocker for providing the inspiration for this visual.
I hope you agree that it is perfect in combination with this feature reveal.![Realism: UI overhaul]()
For MISERY 2.0 we did a complete overhaul of units and measurements to correspond with real life mechanics and terms. We did this for all items, gear physiology and biology mechanics. UI category PREVIEWS: Armour Attachments http://media.moddb.com/images/groups/1/8/7693/UI_ArmourAttachments.jpg Artifacts http://media.moddb.com/images/groups/1/8/7693/UI_Artifacts.jpg Bleeding and Ionizing Radiation http://media.moddb.com/images/groups/1/8/7693/UI_Bleeding_IonizingRadiation.jpg Electricity http://media.moddb.com/images/groups/1/8/7693/UI_Electricity.jpg External Radiation http://media.moddb.com/images/groups/1/8/7693/UI_External_Radiation.jpg Items (random) http://media.moddb.com/images/groups/1/8/7693/UI_Items.jpg Psy Influence http://media.moddb.com/images/groups/1/8/7693/UI_Psy_Influence.jpg Thermal Radiation and Acid http://media.moddb.com/images/groups/1/8/7693/UI_ThermalRadiation_Acid.jpg Toxicity http://media.moddb.com/images/groups/1/8/7693/UI_Toxicity.jpg Drugs and consumables http://media.moddb.com/images/groups/1/8/7693/UI_Drugs_Consumables.jpg - - - Thanks to BioShocker for providing the inspiration for this visual. I hope you agree that it is perfect in combination with this feature reveal.

For MISERY 2.0 we did a complete overhaul of units and measurements to correspond with real life mechanics and terms. We did this for all items, gear physiology and biology mechanics. UI category PREVIEWS: Armour Attachments http://media.moddb.com/images/groups/1/8/7693/UI_ArmourAttachments.jpg Artifacts http://media.moddb.com/images/groups/1/8/7693/UI_Artifacts.jpg Bleeding and Ionizing Radiation http://media.moddb.com/images/groups/1/8/7693/UI_Bleeding_IonizingRadiation.jpg Electricity http://media.moddb.com/images/groups/1/8/7693/UI_Electricity.jpg External Radiation http://media.moddb.com/images/groups/1/8/7693/UI_External_Radiation.jpg Items (random) http://media.moddb.com/images/groups/1/8/7693/UI_Items.jpg Psy Influence http://media.moddb.com/images/groups/1/8/7693/UI_Psy_Influence.jpg Thermal Radiation and Acid http://media.moddb.com/images/groups/1/8/7693/UI_ThermalRadiation_Acid.jpg Toxicity http://media.moddb.com/images/groups/1/8/7693/UI_Toxicity.jpg Drugs and consumables http://media.moddb.com/images/groups/1/8/7693/UI_Drugs_Consumables.jpg - - - Thanks to BioShocker for providing the inspiration for this visual. I hope you agree that it is perfect in combination with this feature reveal.