MANUAL REPAIR OF WEAPONRY AND ARMORS
Started with the task of re-implementiong singular Repair Kit item known in many mods and has evolved into a system of:
- 25+ repair tools
- 50+ items usable for repair as materials or effectivity enhancers
- 500+ unique and intuitive combinations between them
All those items are scattered around the gameworld in every possible way which allows for improvised / makeshift repairs of equipment in the field.
This is especially important for armors as they degrade in logarytmic way - making damaged armor pieces attain additional damage at increasingly faster rate. This creates a notion of keeping armor pieces in constantly upper levels of condition.
Concept lore and background:
http://media.moddb.com/images/groups/1/8/7693/ignore.jpg![Equipment Handling (part 2)]()
MANUAL REPAIR OF WEAPONRY AND ARMORS Started with the task of re-implementiong singular Repair Kit item known in many mods and has evolved into a system of: - 25+ repair tools - 50+ items usable for repair as materials or effectivity enhancers - 500+ unique and intuitive combinations between them All those items are scattered around the gameworld in every possible way which allows for improvised / makeshift repairs of equipment in the field. This is especially important for armors as they degrade in logarytmic way - making damaged armor pieces attain additional damage at increasingly faster rate. This creates a notion of keeping armor pieces in constantly upper levels of condition. Concept lore and background: http://media.moddb.com/images/groups/1/8/7693/ignore.jpg

MANUAL REPAIR OF WEAPONRY AND ARMORS Started with the task of re-implementiong singular Repair Kit item known in many mods and has evolved into a system of: - 25+ repair tools - 50+ items usable for repair as materials or effectivity enhancers - 500+ unique and intuitive combinations between them All those items are scattered around the gameworld in every possible way which allows for improvised / makeshift repairs of equipment in the field. This is especially important for armors as they degrade in logarytmic way - making damaged armor pieces attain additional damage at increasingly faster rate. This creates a notion of keeping armor pieces in constantly upper levels of condition. Concept lore and background: http://media.moddb.com/images/groups/1/8/7693/ignore.jpg