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Subscribe to the Mod DB MISERY mod for S.T.A.L.K.E.R.: Call of Pripyat image feed, and get the latest eye candy as it is posted.

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  • 01/02/12--01:02: More insights
  • 1) NPC's are looking too comfortable in the vanilla version of the game in my oppinion. Tanned and clean skin, shaved, healthy looking. I have changed this in MISERY and you will now find that most are letting their beards grow, may have facial scratches and generally have more pale skin to resemple that they suffer from fatique, lack of food, possible illness, fear and general discomfort. This kind of NPC redesign is going to enhance the feeling of being at a miserable place. 2) Expansion of attachments for the vanilla weapons. Expecially the possibility of sound suppressors has opened up. Also most new weapons included in MISERY can use one or more attachments (and are fully upgradeable). 3) During my reevaluation of the arsenal prices I took many aspects into consideration including availability, attachments, handling, effectiveness, reliability, popularity and origin of each weapon. I am very open to suggestions regarding the weapon prices as there are soo many things to take into consideration for each one of them. The most expensive of each category is not necessarily the most favoured as there can be huge advantage in using and maintaining a budget firearm. This price list is likely to be updated before release... 4) Stalkers of the Zone are wearing body armour, suits and clothes with a colour scheme that resemples the actual environment better. Less 'fresh green' and more 'yellow illness' in the looks. Gaskmasks has been toned to a darker variant and different kinds of head camouflaging are now used by the Stalkers in particular. Like this black facemask used by the russian and ukranian special forces in real life. I find it to be suiting as face camouflage since it is easily attainable and effective.More insights
    1) NPC's are looking too comfortable in the vanilla version of the game in my oppinion. Tanned and clean skin, shaved, healthy looking. I have changed this in MISERY and you will now find that most are letting their beards grow, may have facial scratches and generally have more pale skin to resemple that they suffer from fatique, lack of food, possible illness, fear and general discomfort. This kind of NPC redesign is going to enhance the feeling of being at a miserable place. 2) Expansion of attachments for the vanilla weapons. Expecially the possibility of sound suppressors has opened up. Also most new weapons included in MISERY can use one or more attachments (and are fully upgradeable). 3) During my reevaluation of the arsenal prices I took many aspects into consideration including availability, attachments, handling, effectiveness, reliability, popularity and origin of each weapon. I am very open to suggestions regarding the weapon prices as there are soo many things to take into consideration for each one of them. The most expensive of each category is not necessarily the most favoured as there can be huge advantage in using and maintaining a budget firearm. This price list is likely to be updated before release... 4) Stalkers of the Zone are wearing body armour, suits and clothes with a colour scheme that resemples the actual environment better. Less 'fresh green' and more 'yellow illness' in the looks. Gaskmasks has been toned to a darker variant and different kinds of head camouflaging are now used by the Stalkers in particular. Like this black facemask used by the russian and ukranian special forces in real life. I find it to be suiting as face camouflage since it is easily attainable and effective.

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  • 01/09/12--12:51: Ingame
  • 3 different ingame images displaying the scenery, the atmosphere and the the redesigned dirty nails of the main character. PLUS some good news: MISERY now contains a repair kit (although it's not called that ingame). Credit: fluffy22 -thanks!Ingame
    3 different ingame images displaying the scenery, the atmosphere and the the redesigned dirty nails of the main character. PLUS some good news: MISERY now contains a repair kit (although it's not called that ingame). Credit: fluffy22 -thanks!

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  • 01/12/12--17:27: Fight for survival
  • The Stalker is ready for anything. There's a terrible balancing between life and death. Every bullet counts. Every second your destiny is recalculated. This image is probably my most faved out of them all. That's why I saved it to be the last image posted for this mod.Fight for survival
    The Stalker is ready for anything. There's a terrible balancing between life and death. Every bullet counts. Every second your destiny is recalculated. This image is probably my most faved out of them all. That's why I saved it to be the last image posted for this mod.

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  • 01/22/12--08:45: Ripped apart
  • The USS Assaulter sets out on his mission to kill the legend beast. Little did he know that this was far worse than anything he had ever faced before or even imagined. A true creature of the night. A real monsterRipped apart
    The USS Assaulter sets out on his mission to kill the legend beast. Little did he know that this was far worse than anything he had ever faced before or even imagined. A true creature of the night. A real monster

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    This is a new weapon model that is made exclusively for the MISERY ver.1.1 release. The weapon itself is a personal and modified assault rifle that can be used as a DMR also. How to get it? Well it is said to be held by this veteran solo stalker know as "Azzasin" inside The Exclusion Area. That is all we know currently.New unique weapon: Azzasin's FAL
    This is a new weapon model that is made exclusively for the MISERY ver.1.1 release. The weapon itself is a personal and modified assault rifle that can be used as a DMR also. How to get it? Well it is said to be held by this veteran solo stalker know as "Azzasin" inside The Exclusion Area. That is all we know currently.

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    You know how Stalker includes a "100 Zone Survival Tips" during the loading screen, right? Well, some of these tips are outdated or irrelevant with this mod, so I thought "Why not take this to the next level and make this even more personal for all of us?" You've been to The Zone. You've experienced and learned a thing or two during your stay. Imagine stalkers sharing these tips and bits of valuable information at a campfire or in the hull of The Skadovsk. I would imagine that these sorts of things would be gathered in a sort of book or journal. So to get to the point here: "100 Zone Survival Tips" will now be rewritten as "The Stalkers Journal" and it will be written by US! You are welcome to post more than one tip. The best and most relevant tips will be included in the loading screens of MISERY ver.1.1. A number of these tips will be from the development team. Stalkers Journal (be a part of it)
    You know how Stalker includes a "100 Zone Survival Tips" during the loading screen, right? Well, some of these tips are outdated or irrelevant with this mod, so I thought "Why not take this to the next level and make this even more personal for all of us?" You've been to The Zone. You've experienced and learned a thing or two during your stay. Imagine stalkers sharing these tips and bits of valuable information at a campfire or in the hull of The Skadovsk. I would imagine that these sorts of things would be gathered in a sort of book or journal. So to get to the point here: "100 Zone Survival Tips" will now be rewritten as "The Stalkers Journal" and it will be written by US! You are welcome to post more than one tip. The best and most relevant tips will be included in the loading screens of MISERY ver.1.1. A number of these tips will be from the development team.

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  • 05/28/12--00:15: Armour attachments
  • Artifacts and armour attachments: All artifacts in 2.0 increase your stamina a little bit when equipped to the suit/armour. But more important is the fact that ALL are radiated and harmfull to you. The more positive energy they emit the more radiated they are also. There are 3 levels of 'artifact energy'. Artifact containers are used to control or filter such radiation emitted from artifacts. Artifact containers also exist in 3 different qualities. It is important that you equip the container to your suit before applying the artifact for its beneficial purpose. (This feature is included in MISERY 2.0 only)Armour attachments
    Artifacts and armour attachments: All artifacts in 2.0 increase your stamina a little bit when equipped to the suit/armour. But more important is the fact that ALL are radiated and harmfull to you. The more positive energy they emit the more radiated they are also. There are 3 levels of 'artifact energy'. Artifact containers are used to control or filter such radiation emitted from artifacts. Artifact containers also exist in 3 different qualities. It is important that you equip the container to your suit before applying the artifact for its beneficial purpose. (This feature is included in MISERY 2.0 only)

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  • 06/26/12--09:45: Mutant hunting mod
  • Meat can be cut from some mutants if they not seem to suffer too much from various injuries. This provides a cheap way of surviving for some stalkers. For others it is all a matter of saving their money for other equipment. Eating cooked mutant parts will unbalance your health but your only alternative is the more expensive imported consumables. Some stalkers eat mutants as a symbol of human superiority and masculine showoff. Some stalkers focus on health and spend their roubles on the imported goods. So having a few imported cans of food on you does not necessarily generate a symbol of wealth among others.Mutant hunting mod
    Meat can be cut from some mutants if they not seem to suffer too much from various injuries. This provides a cheap way of surviving for some stalkers. For others it is all a matter of saving their money for other equipment. Eating cooked mutant parts will unbalance your health but your only alternative is the more expensive imported consumables. Some stalkers eat mutants as a symbol of human superiority and masculine showoff. Some stalkers focus on health and spend their roubles on the imported goods. So having a few imported cans of food on you does not necessarily generate a symbol of wealth among others.

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  • 07/06/12--22:33: The Iron Fox
  • Stalker MISERY concept art by N.Aaroe Inspired by the enhanced a-life system of MISERY 2.0 by trojanuchThe Iron Fox
    Stalker MISERY concept art by N.Aaroe Inspired by the enhanced a-life system of MISERY 2.0 by trojanuch

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  • 07/29/12--13:02: QRS may save your life
  • Attacked by a herd of wild dogs? Ambushed by bandits? Need to sprint for long distances? Drop your load and unburden yourself to react instantly and freely in dangerous situations!QRS may save your life
    Attacked by a herd of wild dogs? Ambushed by bandits? Need to sprint for long distances? Drop your load and unburden yourself to react instantly and freely in dangerous situations!

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    Andriy looks again. Every detail must be studied and analyzed before a lone Stalker can allow himself the very vulnerable situation of a full nights rest. There's an escape route down the south corridor if someone should enter the building during the night. He has a nice overview of the front entrance from here and he was able to barricade the two eastern doors down the hall. With all the broken glass spread out along the hallway it will be impossible to sneak up on him during the night without him notising the loud cracks. Yeah, this seems like a perfect place for the night. Andriy estimates that the sun will warm his room with golden light for the next two hours before darkness takes over. So it is time for him to celebrate a good day. He found clean water, a large box of matches along with 3 protein bars and some oil that will prove beneficial for his daily weapon routines. No other Stalkers were observed today and no wild dogs attacked him out of psychotic rage like they did yesterday. A good day indeed. Andriy patiently glances out one last time to make sure that noone is trailing his path to this place. The warm glow of the setting sun is such a beautiful sight that calms his nerves and raises his spirit.Am I safe or am I being followed?
    Andriy looks again. Every detail must be studied and analyzed before a lone Stalker can allow himself the very vulnerable situation of a full nights rest. There's an escape route down the south corridor if someone should enter the building during the night. He has a nice overview of the front entrance from here and he was able to barricade the two eastern doors down the hall. With all the broken glass spread out along the hallway it will be impossible to sneak up on him during the night without him notising the loud cracks. Yeah, this seems like a perfect place for the night. Andriy estimates that the sun will warm his room with golden light for the next two hours before darkness takes over. So it is time for him to celebrate a good day. He found clean water, a large box of matches along with 3 protein bars and some oil that will prove beneficial for his daily weapon routines. No other Stalkers were observed today and no wild dogs attacked him out of psychotic rage like they did yesterday. A good day indeed. Andriy patiently glances out one last time to make sure that noone is trailing his path to this place. The warm glow of the setting sun is such a beautiful sight that calms his nerves and raises his spirit.

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  • 09/14/12--07:10: When God rests his eyes
  • Concept artwork for MISERY 2.0When God rests his eyes
    Concept artwork for MISERY 2.0

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  • 09/16/12--01:29: Know your ammo
  • In MISERY 2.0 the type of ammunition plays a bigger role. Basically you must always pay attention to the type of round that you have chambered or packed away in your backpack. Mutants will charge you almost unharmed if you spray them with small caliber armour piercing rounds as they tunnel right through them. But are stopped effectively with large caliber soft metal rounds that inflict severe damage in their unarmoured stature. An armoured soldier is almost impossible to take down from afar if you land your hollow point rounds in his plated torso or other armoured areas. Use armour piercing rounds and they will cut through his bullet proof vest like darts through butter.Know your ammo
    In MISERY 2.0 the type of ammunition plays a bigger role. Basically you must always pay attention to the type of round that you have chambered or packed away in your backpack. Mutants will charge you almost unharmed if you spray them with small caliber armour piercing rounds as they tunnel right through them. But are stopped effectively with large caliber soft metal rounds that inflict severe damage in their unarmoured stature. An armoured soldier is almost impossible to take down from afar if you land your hollow point rounds in his plated torso or other armoured areas. Use armour piercing rounds and they will cut through his bullet proof vest like darts through butter.

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  • 09/27/12--08:59: Military LMG
  • For MISERY 2.0 we are retexturing a handful of weapons. Including this RPK-74. Another is the m1891 as seen here http://media.moddb.com/images/members/1/475/474668/Mosin_retextured.jpg And the RPG-7 as seen here http://media.moddb.com/images/groups/1/8/7693/RPG7_reskin_01.jpgMilitary LMG
    For MISERY 2.0 we are retexturing a handful of weapons. Including this RPK-74. Another is the m1891 as seen here http://media.moddb.com/images/members/1/475/474668/Mosin_retextured.jpg And the RPG-7 as seen here http://media.moddb.com/images/groups/1/8/7693/RPG7_reskin_01.jpg

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  • 09/29/12--01:54: Stims
  • Are you ready for a re-thinking of a core aspect in the game? VANILLA STALKER Uses medkits as instantly healing items that can spam-heal you - even during firefights. Even without any kind of hindrance or negative effect. Something that totally diminishes a good game challenge. (And also it is not very realistic). MISERY 1.1 Alters the medkits into items that are far less effective during combat scenarios. In most circumstances these are not even items that will aid you during firefights (as it should be). With less healing effect and MUCH SLOWER healing rate the medkits where turned into restoring items used in RELATION to firefights and not DURING them. MISERY 2.0 Takes this even further: Medkits have been altered to have no aiding attributes in relation to firefights. They are unpacked and applied only when you have the time somewhere safe to focus on your overall health and condition. Their possitive effects are now even slower than they ever were. During combat scenarios you can still apply bandages (as in real life) only this action will now hinder your fighting capabilities for a moment - so think twice before taking care of yourself if not completely safe and behind cover. You will have your weapons auto-holstered while handling ANY type of item in MISERY version 2.0. STIMS MISERY 2.0 introduces Stims as our new combat related defensive equipment. If wounded you must patch yourself up with bandages to stop the bleeding but you now also have the option of injecting chemicals to your body for some pain and shock reducing effect letting you soldier on for a while. But this comes at a price as not only ignoring wounds and bodily harm but also powerful chemicals creates negative effects for your overall strength and condition. Still these Stims are not instantly healing items as their possitive effects come into play at an EVEN SLOWER rate than the version 1.1 medkits. Use them wisely and ONLY when you feel safe behind cover during the fight.Stims
    Are you ready for a re-thinking of a core aspect in the game? VANILLA STALKER Uses medkits as instantly healing items that can spam-heal you - even during firefights. Even without any kind of hindrance or negative effect. Something that totally diminishes a good game challenge. (And also it is not very realistic). MISERY 1.1 Alters the medkits into items that are far less effective during combat scenarios. In most circumstances these are not even items that will aid you during firefights (as it should be). With less healing effect and MUCH SLOWER healing rate the medkits where turned into restoring items used in RELATION to firefights and not DURING them. MISERY 2.0 Takes this even further: Medkits have been altered to have no aiding attributes in relation to firefights. They are unpacked and applied only when you have the time somewhere safe to focus on your overall health and condition. Their possitive effects are now even slower than they ever were. During combat scenarios you can still apply bandages (as in real life) only this action will now hinder your fighting capabilities for a moment - so think twice before taking care of yourself if not completely safe and behind cover. You will have your weapons auto-holstered while handling ANY type of item in MISERY version 2.0. STIMS MISERY 2.0 introduces Stims as our new combat related defensive equipment. If wounded you must patch yourself up with bandages to stop the bleeding but you now also have the option of injecting chemicals to your body for some pain and shock reducing effect letting you soldier on for a while. But this comes at a price as not only ignoring wounds and bodily harm but also powerful chemicals creates negative effects for your overall strength and condition. Still these Stims are not instantly healing items as their possitive effects come into play at an EVEN SLOWER rate than the version 1.1 medkits. Use them wisely and ONLY when you feel safe behind cover during the fight.

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  • 10/05/12--10:01: USS profiles
  • When you install MISERY you will have 3 different "Ukranian Special Services" specializations to choose from: "Assaulter", "Recon" and "Sniper" class. They are distinquished in several ways as you see here, so you will have to choose which USS variant you want to play. With each attribute listed here there is a whole lot of configuration, team debating and balancing behind it. Trojanuch has spend countless hours on balancing not only the core gameplay of MISERY 2.0 but also these three distinquished soldier types to fit into the concept in their own special way. With this we are very satisfied with the replay value that the mod offers. - - - Credit to Bioshocker for research and USS portraits. These portraits depict actual operatives but the images are manipulated.USS profiles
    When you install MISERY you will have 3 different "Ukranian Special Services" specializations to choose from: "Assaulter", "Recon" and "Sniper" class. They are distinquished in several ways as you see here, so you will have to choose which USS variant you want to play. With each attribute listed here there is a whole lot of configuration, team debating and balancing behind it. Trojanuch has spend countless hours on balancing not only the core gameplay of MISERY 2.0 but also these three distinquished soldier types to fit into the concept in their own special way. With this we are very satisfied with the replay value that the mod offers. - - - Credit to Bioshocker for research and USS portraits. These portraits depict actual operatives but the images are manipulated.

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  • 10/11/12--13:58: Blood Diamonds
  • Found in any colour, any shape and with any kind of physical impact artifacts are the hidden gems of the Zone. With powerful particles and strange emittation they have an extremely high trading value outside the Zone. Several companies are interested in these artifacts for either scientific or industrial purposes and some hire Stalkers to risk their lives trying to obtain either a specific type or just any type of artifact. Stalkers are well aware that these artifacts must be treated with the outmost respect as they are powerful tools that affect body and mind when being handled without the right gear and outfit. With a bit of knowledge they can be used as helpful assets with their particle effects. But this comes at a price unless handled properly. No Stalker with a healthy mind wears any artifact in his pocket knowing that illness and harmfull mutation will soon commence. He wears it in a specially designed artifact container that filters possive and negative energy in a constellation og multiple particle filters. The more positive energy artifacts emit the more radiating they are also. There are 3 levels of 'artifact energy'. Artifact containers are used to control or filter such radiation emitted from artifacts. They also come in different forms and qualities but they are all attached to either belt or suit as tradeable armour attachments.  It is important that you equip the container to your suit before applying the artifact for its beneficial purpose. Go get your artifact container before even thinking about experimenting with these radiating gems. - - - Image shows the actual ingame models and texturesBlood Diamonds
    Found in any colour, any shape and with any kind of physical impact artifacts are the hidden gems of the Zone. With powerful particles and strange emittation they have an extremely high trading value outside the Zone. Several companies are interested in these artifacts for either scientific or industrial purposes and some hire Stalkers to risk their lives trying to obtain either a specific type or just any type of artifact. Stalkers are well aware that these artifacts must be treated with the outmost respect as they are powerful tools that affect body and mind when being handled without the right gear and outfit. With a bit of knowledge they can be used as helpful assets with their particle effects. But this comes at a price unless handled properly. No Stalker with a healthy mind wears any artifact in his pocket knowing that illness and harmfull mutation will soon commence. He wears it in a specially designed artifact container that filters possive and negative energy in a constellation og multiple particle filters. The more positive energy artifacts emit the more radiating they are also. There are 3 levels of 'artifact energy'. Artifact containers are used to control or filter such radiation emitted from artifacts. They also come in different forms and qualities but they are all attached to either belt or suit as tradeable armour attachments.  It is important that you equip the container to your suit before applying the artifact for its beneficial purpose. Go get your artifact container before even thinking about experimenting with these radiating gems. - - - Image shows the actual ingame models and textures

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  • 10/16/12--14:26: One shot one kill
  • TRG-42 featured in MISERY 2.0 The special caliber for this rifle is created and fully implemented to the concept. Matching ammo boxes even have new mesh models sculpted for this. New sound effects and textures have been designed for the rifle itself (including scope reticule). Visuals shown here are actual ingame textures. Shoulder strap and bipods are manipulated in the picture and will not be a part of the rifle ingame. ... Please do not post other wishes and suggestions for adding weapons. This rifle has not been added because of public posts and feedback but because it was planned all along There is no time for adding any more weapons into version 2.0 and it is far too early to look at a future version arsenal. Thanks!One shot one kill
    TRG-42 featured in MISERY 2.0 The special caliber for this rifle is created and fully implemented to the concept. Matching ammo boxes even have new mesh models sculpted for this. New sound effects and textures have been designed for the rifle itself (including scope reticule). Visuals shown here are actual ingame textures. Shoulder strap and bipods are manipulated in the picture and will not be a part of the rifle ingame. ... Please do not post other wishes and suggestions for adding weapons. This rifle has not been added because of public posts and feedback but because it was planned all along There is no time for adding any more weapons into version 2.0 and it is far too early to look at a future version arsenal. Thanks!

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  • 10/21/12--06:31: Particle eyecandy
  • The Zone is alive, S.T.A.L.K.E.R ... -- Featuring custom made particles, never seen anywhere before. Fine-tuned for the complete MISERY version 2.0 experience. -- Wallpaper sized.Particle eyecandy
    The Zone is alive, S.T.A.L.K.E.R ... -- Featuring custom made particles, never seen anywhere before. Fine-tuned for the complete MISERY version 2.0 experience. -- Wallpaper sized.

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  • 10/26/12--09:15: The Black Road
  • The updated MISERY 2.0 exe installer will provide you with a new option: - Standard game start - Alternate game start The alternate game start (referred to as 'the Black Road') generates a more challenging setup which is now revealed here to some extend. The differences that are displayed here are the only differences from your standard game start. Credit and props to Cromm Cruac for the creation of a perfect exe installer for MISERY version 2.0.The Black Road
    The updated MISERY 2.0 exe installer will provide you with a new option: - Standard game start - Alternate game start The alternate game start (referred to as 'the Black Road') generates a more challenging setup which is now revealed here to some extend. The differences that are displayed here are the only differences from your standard game start. Credit and props to Cromm Cruac for the creation of a perfect exe installer for MISERY version 2.0.

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