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HUD Part 2

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Now before the classic debate is revived let's just state this: To our knowledge the X-Ray engine does not allow or support that some parts of the screen is zoomed in while the peripheral vision stays natural. Full scale previews of common scope reticles: ZF39 http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_ZF39.jpg PSO-1 http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_PSO-1.jpg PU91-30 http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_PU91-30.jpg RPG-7 http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_rpg7.jpg SUSAT http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_SUSAT.jpg ACOG http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_ACOG.jpg We remain open to constructive criticism of optics and reticle designs.Now before the classic debate is revived let's just state this: To our knowledge the X-Ray engine does not allow or support that some parts of the screen is zoomed in while the peripheral vision stays natural. Full scale previews of common scope reticles: ZF39 http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_ZF39.jpg PSO-1 http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_PSO-1.jpg PU91-30 http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_PU91-30.jpg RPG-7 http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_rpg7.jpg SUSAT http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_SUSAT.jpg ACOG http://media.moddb.com/images/groups/1/8/7693/SCOPES_publish_ACOG.jpg We remain open to constructive criticism of optics and reticle designs.

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