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Artifact Hunting

The artifact hunter is alot like the mutant hunter when it comes to the great amount of required patientience and biology understanding. Both must be constantly aware of their surroundings and analyze...

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Steel

The poll has ended with more than 200 votes - amazing! With 73 percent votes for 'weapon info' we have a clear winner. Here it is: Knife diversity in MISERY 2.0The poll has ended with more than 200...

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Symbol of Honor

Real life inspiration: http://gvardiya.ws/published/publicdata/GVARDIYA/attachments/SC/products_pictures/IMG_1889_1_enl.jpg Thanks for all the feedback that you guys gave us with the revealing of our...

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Dev Diary - Day 145, Still Getting Haunted

Concept artwork by [TZP]LoNer1Concept artwork by [TZP]LoNer1

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Dev Diary - Day 148, Mount up ...

Continuation of the Dev Diary Series -------------------- See part 1 here: http://www.moddb.com/mods/stalker-misery/images/dev-diary-day-1-4-5#imagebox -------------------- NOTE: These dev-diary's...

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Military LMG

For MISERY 2.0 we are retexturing a handful of weapons. Including this RPK-74. Another is the m1891 as seen here http://media.moddb.com/images/members/1/475/474668/Mosin_retextured.jpg And the RPG-7 as...

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Silent predator

There you go guys ... Continuation of the Dev Diary Series -------------------- NOTE: These dev-diary's contain 'tiny bits' of info on gameplay, you have to read what to determine it though ... there's...

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[IN-GAME] L85A1 P60/DPM

You guys wanted an ingame screenshot with gameplay content, and Twist provided it. This is merely one of the many new variations, provided by New Ordnance....

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Interface optimization

Alundaio http://www.moddb.com/members/alundaio has made a very nice move for this mod and optimized the main menu to include a Class Selection Feature. Now, you must choose your USS class once you...

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Info on atmosphere

RADIOS All main bases have radios playing real life music to create a welcoming and motivating atmosphere. The range of tracks have been hand picked and stiched together to ensure an immersive and...

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Woodpecker

New ambient sound effect suggested by Maggot4ever. This is already added into the ambiance soundscape of MISERY 2.0. Maybe we can expand on this conspiracy theory for some future version. But for now...

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New micro gameplay element

BATTERY LIFE - in conceptualized form. This is a script element that has been in the concept and testing phases for almost half a year! Having recently completed the scripts of this aspect we are now...

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A new item added for immersion

Wind-up flashlight added to MISERY 2.0 If works exactly like the headlamp except for the these pros and cons: Pro: Has its own permament and independant power source Con: Requires your left hand for...

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Info on equipment handling

The poll has now closed with majority of people voting for 'info on equipment handling' Here's your result: Various tweaks on EQUIPMENT HANDLING for added realism and immersion. --- As with any other...

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Stash overhaul (info display)

Majority of NPCs carry small rucksacks, so it makes a lot of sense that they are storing the basic and less valuable gear at some secret spot. These backpacks, with all their personal belongings, are...

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Nutrition

All consumables (food/drinks) now being divided into 2 categories: Zone Produced / Imported "Zone Produced"- items of a raw nature that are attainable with a bit of effort at all times. The trading...

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A word about Fiction

Damjan has a special talent of portraying a 'Zone Man' from different angles and perspectives and we are confident that you would have guessed that this had been done by a full set of skilled writers....

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Info on HUD (part 1)

For MISERY 2.0 we redesigned all helmet HUDs to have them somewhat more refined visually but also for gameplay purposes. --- As you will soon learn from the interactive pdf preview of these designs one...

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2nd Poll Choice!

We are are happy to reveal a huge improvement on the aspect of mutants in CoP: Dragon! A new and extremely well functioning mutant conversion. This will be your new worst opponent in the Zone. Only -...

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HUD Part 2

Now before the classic debate is revived let's just state this: To our knowledge the X-Ray engine does not allow or support that some parts of the screen is zoomed in while the peripheral vision stays...

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