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Info on HUD (part 1)

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For MISERY 2.0 we redesigned all helmet HUDs to have them somewhat more refined visually but also for gameplay purposes. --- As you will soon learn from the interactive pdf preview of these designs one would like to protect his headgear as much as possible to keep a clean view while protected. And also to avoid expensive visor repairs as much as possible. That way you will keep yourself on your toes to avoid an attack from even a small stray dog. --- Remember that the condition meter reflects the state of the equipment and not the durability. It takes ALOT more punch to bring a combat helmet to 40% condition than it does to brake a light gas mask. --- Download preview as interactive PDF here: http://www.mediafire.com/?wd9ja9oodjvzcdcInfo on HUD (part 1)
For MISERY 2.0 we redesigned all helmet HUDs to have them somewhat more refined visually but also for gameplay purposes. - - - As you will soon learn from the interactive pdf preview of these designs one would like to protect his headgear as much as possible to keep a clean view while protected. And also to avoid expensive visor repairs as much as possible. That way you will keep yourself on your toes to avoid an attack from even a small stray dog. - - - Remember that the condition meter reflects the state of the equipment and not the durability. It takes ALOT more punch to bring a combat helmet to 40% condition than it does to brake a light gas mask. - - - Download preview as interactive PDF here: http://www.mediafire.com/?wd9ja9oodjvzcdc

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