All consumables (food/drinks) now being divided into 2 categories:
Zone Produced / Imported
"Zone Produced"- items of a raw nature that are attainable with a bit of effort at all times. The trading value of these items are low as side effects (radiation) play a huge role in this diet.
"Imported Goods"- popular consumable items with a very high trading value. They have no side effects and are perfect for transportation and nutrition sources when in the field.
Each item will clearly state if it is an imported item or not.
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A gui overhaul was made to let each item state its nutrition value in real life "kcal eq." instead of a 'satiety digit' that didn't tell you anything before. The 'kcal eq.' value is also a nice indication of the trading value as every Zone man wants his food to pack as much energy as possible.
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All new added consumables have proper 3D model designs, texture mapping and bumpmaps. The image at display here shows actual ingame meshes.
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When consuming any item you auto-holster your weapon and pause for a moment while the item is digested.
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Dirty food is supposed to be eaten in combinations, for ex.:
cooked boars meat >> dog goulash >> water can / cigarretes >> vodka. This combo provides more nutrition than one conserva at similar price.
When you're in base you wanna eat cooked, 'Zone' meals and drink alcohol after that to kill radiation. It has been set so that drinking one cheapest vodka is enough to kill radiation of one boar meal - which makes you full on similar level as conserva. And boar meal + vodka combo is still cheaper.
This is also time consuming due to usage sequences and requires few different consumable to be used. On the other hand its always cheaper.
When you're in the field you should eat hi-quality, imported food. This will allow you to save on carrying radiation-killers around. So high-quality food is much better suited as 'mobile' nutrition source. But it comes at much more hefty price!![Nutrition]()
All consumables (food/drinks) now being divided into 2 categories: Zone Produced / Imported "Zone Produced" - items of a raw nature that are attainable with a bit of effort at all times. The trading value of these items are low as side effects (radiation) play a huge role in this diet. "Imported Goods" - popular consumable items with a very high trading value. They have no side effects and are perfect for transportation and nutrition sources when in the field. Each item will clearly state if it is an imported item or not. - - - - A gui overhaul was made to let each item state its nutrition value in real life "kcal eq." instead of a 'satiety digit' that didn't tell you anything before. The 'kcal eq.' value is also a nice indication of the trading value as every Zone man wants his food to pack as much energy as possible. - - - - All new added consumables have proper 3D model designs, texture mapping and bumpmaps. The image at display here shows actual ingame meshes. - - - - When consuming any item you auto-holster your weapon and pause for a moment while the item is digested. - - - - Dirty food is supposed to be eaten in combinations, for ex.: cooked boars meat >> dog goulash >> water can / cigarretes >> vodka. This combo provides more nutrition than one conserva at similar price. When you're in base you wanna eat cooked, 'Zone' meals and drink alcohol after that to kill radiation. It has been set so that drinking one cheapest vodka is enough to kill radiation of one boar meal - which makes you full on similar level as conserva. And boar meal + vodka combo is still cheaper. This is also time consuming due to usage sequences and requires few different consumable to be used. On the other hand its always cheaper. When you're in the field you should eat hi-quality, imported food. This will allow you to save on carrying radiation-killers around. So high-quality food is much better suited as 'mobile' nutrition source. But it comes at much more hefty price!

All consumables (food/drinks) now being divided into 2 categories: Zone Produced / Imported "Zone Produced" - items of a raw nature that are attainable with a bit of effort at all times. The trading value of these items are low as side effects (radiation) play a huge role in this diet. "Imported Goods" - popular consumable items with a very high trading value. They have no side effects and are perfect for transportation and nutrition sources when in the field. Each item will clearly state if it is an imported item or not. - - - - A gui overhaul was made to let each item state its nutrition value in real life "kcal eq." instead of a 'satiety digit' that didn't tell you anything before. The 'kcal eq.' value is also a nice indication of the trading value as every Zone man wants his food to pack as much energy as possible. - - - - All new added consumables have proper 3D model designs, texture mapping and bumpmaps. The image at display here shows actual ingame meshes. - - - - When consuming any item you auto-holster your weapon and pause for a moment while the item is digested. - - - - Dirty food is supposed to be eaten in combinations, for ex.: cooked boars meat >> dog goulash >> water can / cigarretes >> vodka. This combo provides more nutrition than one conserva at similar price. When you're in base you wanna eat cooked, 'Zone' meals and drink alcohol after that to kill radiation. It has been set so that drinking one cheapest vodka is enough to kill radiation of one boar meal - which makes you full on similar level as conserva. And boar meal + vodka combo is still cheaper. This is also time consuming due to usage sequences and requires few different consumable to be used. On the other hand its always cheaper. When you're in the field you should eat hi-quality, imported food. This will allow you to save on carrying radiation-killers around. So high-quality food is much better suited as 'mobile' nutrition source. But it comes at much more hefty price!